Darkest Dungeon: Video Bright

Darkest Dungeon is an independent “pungent” about madness, despair and step -by -step battles. Actively wandering through “early access”, he can already present a large assortment of original finds, which you should find out about.

Darkest Dungeon

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I stick in it for 10 hours in total. Even wrote off with the developers. Chris (co-founder of the Red Hook Games Office said that Russian localization will be after they add new monsters and a couple of locations. Somewhere in months 2. He also said that the game was sold in Steam very well and Russia is in third place in sales. We have something to be proud of gentlemen. All tea at my expense.

Thanks for the preview, Gleb.

Disagreed only with the uselessness of the jester. It is only at 0 level.
From the first jester, he begins to give our team a buff for speed, Crete’s chance and accuracy (which is already very important). Also allows the assembled party to leave Dunge without receiving stress and ready to go into battle immediately, and not in the tavern.
And even if he was shifted with a convenient position for him (4), it makes damage well due to Crete’s chance and bleeding.

PS: Personally, I lacked the obvious priority of the course to think through my move in advance.

I just looked closely at her, but already more out of principle decided to touch the finished product. Only now, after such a preview, an insurmountable desire appears to still dive into early access: D

There is a feeling that buff in the game is not so important if you initially release powerful security forces into the raid without tangible negative characteristics. And personally https://whitecloudvacations.com/white-cloud-select-trips/, the jester personally somehow did not help me to level stress so much.

But it’s cool if the jester still will have to go to the courtyard-the image is cool.

And yes, about the unobvious priority of the moves I agree. Let’s hope the developers will think about it.

There are no useless classes. I often have a plague doctor, that the jester on his mighty shoulders is pulled out of the takh ads and baked that my hands are already lowering. On time the camp and a powerful final blow – to these guys. And someone else’s favorite class can have something like a cultist, but the crusader may seem to him a useless waste of space. I also disagree with the first minus either – everything is clogged that the player can build a tactic known only to him and drag it. Ahh so … Well – in Erley the accessories released a ready -made product … which is cool x)

They like to take jester in order to go to small dungeons without torches (your characters have more a chance of Crete and Luta from opponents at times more, but I can praise them – shuffle the positions *Protection for those who have not played/not seeing), one buff lifts accuracy andsomething else (he only watched the game and did not play x (), the second slowly but rightly relieves stress.
And taking advantage of the case for the preview!

The jester is mostly not that it bufs, but that it massively relieves stress. The profit is that for a campaign you can remove any stress from everyone to zero, if you play correctly. The result is a bunch of dough, no one needs to be treated.

About the usefulness of the buff. Due to the speed, a character who inflicts more damage in my party often goes twice aside. Plus, Crete’s chance also helps to keep characters without stress, and accuracy is useful against dexterous opponents or with a great resistance to the manner.

As soon as the player finds this very tactic and understands that he can easily realize it over and over again – playing will play, in my opinion.

I agree with these. I found for myself a “imbalance” and playing has not become so interesting.

Well, a powerful final blow is definitely not to them. Even just by damage indicators. And in terms of the camp, it is much more convenient to use a bustle hunter who will become and finish well.

As soon as the player finds this very tactic and understands that he can easily realize it over and over again – playing will play, in my opinion.

Sufficient, each type of dungeon (5 in total, 3 in the early 3) has its own set of specialized mobs + mobs that can meet in any dungeon. Everyone, well, or almost everyone, the mob has its own type (that is, what and how it does), the only thing that mobs are also broken by roles, but the same roles of packs of mobs (from different dungons) have differences in opportunities/behavior.
For example, there is a pig that can take overclocking from the last rows, that is, if you move it back and it turns out it can eventually become a jamb. Or a large robber who, with a whip through all the spray, is bleeding. And so on.

Many misunderstood my speech. I did not talk about the “uselessness” of some characters. Obviously, they have their unique abilities, which can even be successfully applied in battle. But in the vast majority of cases it is easier not to bother, but to use the “security forces” with the nuns. Here, in fact, is all.

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